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billiard-ball collision

См. также в других словарях:

  • Billiard ball — Cueball redirects here. For the video game, see Jimmy White s 2: Cueball. Cue balls from (left to right): Russian pool and kaisa 68 mm (2 11⁄16 …   Wikipedia

  • Billiard ball computer — Fredkin and Toffoli Gate billiard ball model A billiard ball computer, also known as a conservative logic circuit, is an idealized model of a reversible mechanical computer based on newtonian dynamics, proposed in 1982 by Edward Fredkin and… …   Wikipedia

  • Collision detection — For collision detection on networks see CSMA/CD Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other …   Wikipedia

  • Collision — For other uses, see Collision (disambiguation). A collision is an isolated event which two or more moving bodies (colliding bodies) exert forces on each other for a relatively short time. Although the most common colloquial use of the word… …   Wikipedia

  • collision — collisional, adj. /keuh lizh euhn/, n. 1. the act of colliding; a coming violently into contact; crash: the collision of two airplanes. 2. a clash; conflict: a collision of purposes. 3. Physics. the meeting of particles or of bodies in which each …   Universalium

  • Elastic collision — [ black body radiation (not shown) doesn’t escape a system, atoms in thermal agitation undergo essentially elastic collisions. On average, two atoms rebound from each other with the same kinetic energy as before a collision. Here, room… …   Wikipedia

  • Glossary of cue sports terms — The following is a glossary of traditional English language terms used in the three overarching cue sports disciplines: carom (or carambole) billiards referring to the various carom games played on a billiard table without pockets; pool (pocket… …   Wikipedia

  • Cue sports techniques — Illustration from Michael Phelan s 1859 book, The Game of Billiards Cue sports techniques (usually more specific, e.g., billiards techniques, snooker techniques) are an immensely important aspect of game play in the various cue sports such as… …   Wikipedia

  • mechanics — /meuh kan iks/, n. 1. (used with a sing. v.) the branch of physics that deals with the action of forces on bodies and with motion, comprised of kinetics, statics, and kinematics. 2. (used with a sing. v.) the theoretical and practical application …   Universalium

  • Block cellular automaton — The Margolus neighborhood for a two dimensional block cellular automaton. The partition of the cells alternates between the set of 2 × 2 blocks indicated by the solid blue lines, and the set of blocks indicated by the dashed red lines. A block… …   Wikipedia

  • physics — /fiz iks/, n. (used with a sing. v.) the science that deals with matter, energy, motion, and force. [1580 90; see PHYSIC, ICS] * * * I Science that deals with the structure of matter and the interactions between the fundamental constituents of… …   Universalium

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